[DirectX 5 Programmer's Reference] Step 3: Creating an Overlay Surface (87.7777777777778%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 5 Programmer's Reference] Step 2: Testing for Hardware Overlay Support (85%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 5 Programmer's Reference] Step 1: Creating a Primary Surface (85%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 7 Programmer's Reference] Step 5: Update the Overlay Display Position (80.0641025641026%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 3 Programmer's Reference] Step 1: Creating the Off-Screen Surfaces (73.3215130023641%)
DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 5 Programmer's Reference] Step 1: Creating the Off-Screen Surfaces (73.3215130023641%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 3 Programmer's Reference] Step 3: Changing the Display Mode (72.3611111111111%)
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[DirectX 5 Programmer's Reference] Step 3: Changing the Display Mode (72.3611111111111%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 3: Blitting the Off-Screen Surfaces to the Back Buffer (71.6642625315543%)
DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 3 Programmer's Reference] Step 2: Creating a Simple Animation (71.5245478036176%)
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[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (71.4371980676328%)
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[DirectX 7 Programmer's Reference] Step 6: Hide the Overlay Surface (68.9529914529915%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 7 Programmer's Reference] Step 4: Display the Overlay Surface (68.3974358974359%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 7 Programmer's Reference] Step 3: Create an Overlay Surface (67.8418803418803%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 7 Programmer's Reference] Step 2: Test for Hardware Overlay Support (65.6196581196581%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 6: Using Overlay Surfaces
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DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Grabbing a Poster Frame
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[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Keyboard Data Format (54.8237274707863%)
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DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
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DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 3: Setting the Keyboard Data Format (51.2589126559715%)
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[DirectX October 2006 Documentation] Step 4: Setting the Joystick Behavior (51.2589126559715%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Getting Joystick Capabilities (50.8422459893048%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Device Properties (50.8422459893048%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Up Notifications (50.8422459893048%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Enumerating Devices and Creating the Joystick (50.7479063666633%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 3: Using the Joystick