[DirectX 5 Programmer's Reference] Creating a DirectInput Device (100%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 7 Programmer's Reference] Creating a DirectInput Device (100%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (80.6818181818182%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (80.6818181818182%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX October 2006 Documentation] Creating a DirectInput Device (77.2727272727273%)
DirectX Input > DirectInput > Programming Guide > DirectInput Devices
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (65.8917271183825%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (65.8917271183825%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 5 Programmer's Reference] Creating an Effect (65.1542649727768%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 7 Programmer's Reference] Creating an Effect (65.1542649727768%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (55.9808612440191%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the DirectSoundCapture Object (55.9808612440191%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating DirectInput (53.9296909986565%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (53.3719683220591%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (51.4952153110048%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (48.9602925809822%)
DirectSound > DirectSound Examples
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Effect (45.836083154595%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (45.836083154595%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (45.7191365510551%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (45.7191365510551%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX October 2006 Documentation] Creating the Device Object (44.6749711268768%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX October 2006 Documentation] Creating a Device (43.1698079330726%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices
[DirectX October 2006 Documentation] Creating a 3-D Voice Session (43.0924489908156%)
DirectPlay > DirectPlay Voice
[DirectX 3 Programmer's Reference] Creating the Setup Program (42.8258881922675%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX October 2006 Documentation] Creating an Effect (42.426992245504%)
DirectX Input > DirectInput > Programming Guide > Force Feedback
[DirectX 3 Programmer's Reference] Creating Buffers (42.2173627262615%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (41.8887147335423%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (41.5208690680389%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (38.6726023522757%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (38.6726023522757%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (37.7599268547544%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (37.1915456691224%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating Buffers (35.6191222570533%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (34.553483201581%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (33.9341692789969%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (33.6041907276027%)
DirectSound > Overview > Memory Management