[DirectX 5 Programmer's Reference] Step 6: Retrieving Data from the Keyboard (100%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 6: Retrieving Data from the Keyboard (94.4444444444444%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 5: Gaining Access to the Keyboard (90.2439024390244%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 6: Retrieving Data from the Joystick (89.0650406504065%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 6: Retrieving Data from the Keyboard (85.7142857142857%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 2: Creating the DirectInput Keyboard Device (85.4166666666667%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Retrieving Immediate Data from the Keyboard (85.0490196078431%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (84.822695035461%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 5: Gaining Access to the Keyboard (84.6883468834688%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 6: Retrieving Data from the Joystick (83.5094850948509%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 6: Retrieve Data from the Keyboard (80.7104142469996%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Gaining Access to the Keyboard (80.6850789096126%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Creating the DirectInput Keyboard Device (79.8611111111111%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (79.2671394799054%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 5: Gaining Access to the Keyboard (75.9581881533101%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Creating the DirectInput8 Object and the Keyboard Device (75.5974264705882%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Retrieving Immediate Data from the Joystick (74.9509803921569%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 6: Retrieving Data from the Joystick (74.7793263646922%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Retrieving Buffered Data from the Mouse (74.7319566124322%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 4: Retrieve Immediate Data from the Keyboard (72.9241696678671%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 5: Gain Access to the Keyboard (71.564072783585%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 2: Creating the DirectInput Keyboard Device (71.1309523809524%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 6: Retrieving Buffered Data from the Mouse (70.5369807497467%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 6: Retrieve Data from the Joystick (69.7754548974061%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 3: Gain Access to the Keyboard (67.5608048097288%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 3 Programmer's Reference] Step 2: Retrieving the Connection Settings (57.3791046352022%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 6: Writing to the Surface (57.2097279414353%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 5: Rendering to the Surfaces (56.5999718438743%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 4: Connecting to a Session (54.6352021961778%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 5: Creating a Player (54.6352021961778%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby