[DirectX 7 Programmer's Reference] Capturing Music (78.5714285714286%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Capturing MIDI (65.3535353535354%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Capturing Sounds (49.2582070707071%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Capturing Sounds (49.2582070707071%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 8.1 C/C++ Programmer's Reference] Capturing MIDI (48.9354066985646%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 8.1 C/C++ Programmer's Reference] Capturing Waves (47.2687400318979%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing Waves (47.2687400318979%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX October 2006 Documentation] Capturing Waveforms (46.8700159489633%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Capturing Waveforms (36.1380156389579%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX October 2006 Documentation] Capturing from Devices (36.0235991629854%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 8.1 C/C++ Programmer's Reference] Capturing State Blocks (32.7894327894328%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing State Blocks (32.7894327894328%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 C/C++ Programmer's Reference] Capturing Timecode (30.6818181818182%)
DirectX 8.1 (C++) > DirectShow > Appendixes > SMPTE Timecode
[DirectX 7 Programmer's Reference] Capturing State Blocks (30.011655011655%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > State Blocks
[DirectX 8.1 C/C++ Programmer's Reference] Capturing VBI Data (26.0144927536232%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Writing Applications for WDM Analog TV Devices
[DirectX October 2006 Documentation] Capturing (23.993783993784%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectSound > Classes > CaptureBuffer > Properties