[DirectX 7 Programmer's Reference] Using Downloadable Sounds (78.5714285714286%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Ports (61.5714285714286%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (56.1217008797654%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using Compositional Elements (54.004329004329%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic Ports (53.3333333333333%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (53.1313131313131%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (52.9090909090909%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audiopaths (52.9090909090909%)
DirectMusic > Using DirectMusic
[DirectX 7 Programmer's Reference] Using Wave Files (46.525974025974%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using the Sample Grabber (46.2474747474747%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (46.1413586413586%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (44.4444444444444%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using DMOs in a DirectShow Application (43.3479532163743%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using Transitions (42.5501253132832%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Templates (42.5501253132832%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (42.5501253132832%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (42.5501253132832%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using System Messages (42.4848484848485%)
DirectPlay > DirectPlay Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (41.5501253132832%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Chordmaps (41.5501253132832%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (41.4956011730205%)
DirectSetup > DirectSetup Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects in DirectSound (41.4786967418546%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 5 Programmer's Reference] Using Callback Functions (41.0707070707071%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 7 Programmer's Reference] Using Compositional Elements (40.2507215007215%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 5 Programmer's Reference] Using DirectPlay (40.0707070707071%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Wave Files (39.7979797979798%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Hardware Mixing (38.9985145573381%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (36.3928073841867%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (34.7272727272727%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (33.4553872053872%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (33.3939393939394%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (33.0479797979798%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (29.915534656914%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (26.9781144781145%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (26.5707070707071%)
DirectSound > Overview > Creating Sound Buffers