[DirectX 7 Programmer's Reference] Using Motifs (100%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Styles (89.5833333333333%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Transitions (88.2352941176471%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Chord Maps (87.5%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Templates (86.6666666666667%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX October 2006 Documentation] Using Motifs (65.4411764705882%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Motifs (63.0382775119617%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Motifs (63.0382775119617%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX October 2006 Documentation] Using Styles (55.0245098039216%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Chordmaps (53.7745098039216%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Transitions (53.6764705882353%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Styles (52.6216108452951%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (52.6216108452951%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX October 2006 Documentation] Using Templates (52.1078431372549%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Chordmaps (51.3716108452951%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Chordmaps (51.3716108452951%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Transitions (51.2735716296088%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (51.2735716296088%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Templates (49.7049441786284%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (49.7049441786284%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Mode 13 (40.265984015984%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 5 Programmer's Reference] Using DMA (39.5415068802166%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 5 Programmer's Reference] Using Wave Files (35.0649350649351%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (34.3732579026697%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (32.9170829170829%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 2 Programmer's Reference] Using Macro Definitions (26.7490465293669%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using a Custom Mixer (25.8116883116883%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (25.7289377289377%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using a Custom Mixer (24.7822765469824%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (23.2190957190957%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (22.7082400358262%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (22.688060731539%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (22.1896839543898%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (21.6788282711204%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (20.6115779645191%)
DirectPlay > DirectPlay Overview