[DirectX 7 Programmer's Reference] Loading an Object from a File (87.0689655172414%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 7 Programmer's Reference] Loading an Object from a Resource (86.3636363636364%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 7 Programmer's Reference] Loading a Collection (66.75%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 7 Programmer's Reference] Loading Effects from a File (48.2323232323232%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback
[DirectX October 2006 Documentation] Loading an Object from a File (45.5285614768373%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX October 2006 Documentation] Loading and Downloading Collections (43.9285714285714%)
DirectMusic > Advanced Topics in DirectMusic > Using Instrument Collections
[DirectX October 2006 Documentation] Loading Audio Data (42.5925925925926%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Loading an Object from a Resource or Memory Address (40.8125371360666%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX 7 Programmer's Reference] Loading Textures (37.7632168458781%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Texturing Support
[DirectX October 2006 Documentation] Loading a Texture (35.6339126559715%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Textures > Basic Texturing Concepts
[DirectX 8.1 Visual Basic Programmer's Reference] Loading Audio Data (35.1536621273463%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Loading Audio Data (34.3618069237264%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 2 Programmer's Reference] Loading and Adding a Mesh (34.1099706744868%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 8.1 C/C++ Programmer's Reference] Loading and Downloading Collections (34.0006868131868%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Using Instrument Collections
[DirectX 8.1 Visual Basic Programmer's Reference] Loading and Downloading Collections (34.0006868131868%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Using Instrument Collections
[DirectX 8.1 C/C++ Programmer's Reference] Loading a Project File (32.5257786195286%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Loading and Previewing a Project
[DirectX 8.1 C/C++ Programmer's Reference] Loading an Object from a File (32.5040859523618%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 8.1 Visual Basic Programmer's Reference] Loading an Object from a File (32.5040859523618%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 8.1 C/C++ Programmer's Reference] Loading and Previewing a Project (32.4836910774411%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 8.1 Visual Basic Programmer's Reference] Loading Effects from a File (32.3232323232323%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Loading an Object from a Resource (31.7987567987568%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 5 Programmer's Reference] Loading in the Background (20.7655502392345%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Loading in the Background (19.6291866028708%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Loading in the Background (19.6291866028708%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications