[DirectX 8.1 C/C++ Programmer's Reference] Enabling AutoPlay (86.1111111111111%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Enabling AutoPlay (85.5769230769231%)
DirectX 8.1 (Visual Basic) > DirectSetup > DirectSetup Essentials
[DirectX 7 Programmer's Reference] Enabling AutoPlay (78.5714285714286%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials
[DirectX 3 Programmer's Reference] Enabling AutoPlay (54.2013888888889%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 5 Programmer's Reference] Enabling AutoPlay (54.2013888888889%)
DirectX Foundation > DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX October 2006 Documentation] Enabling Depth Buffering (31.1237373737374%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 7 Programmer's Reference] Enabling and Disabling the Lighting Engine (30.6094374508697%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX October 2006 Documentation] Enabling Depth Buffering (29.7348484848485%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 7 Programmer's Reference] Enabling Depth Buffering (26.4954408336761%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Enabling Depth Buffering (25.7315805109923%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Enabling Depth Buffering (25.4219829877725%)
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[DirectX 7 Programmer's Reference] Enabling and Disabling Lights (23.3934169278997%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX October 2006 Documentation] Enabling Direct3D Debug Information (23.2550292844411%)
DirectX Graphics > Direct3D 9 > Programming Guide > Programming Tips
[DirectX 7 Programmer's Reference] Enabling Geometry Blending (22.3312605345853%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Geometry Blending > Using Geometry Blending
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