[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (100%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 5 Programmer's Reference] Using Hardware Mixing (50.5347593582888%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (50.5347593582888%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Wave Files (46.1229946524064%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (45.8890374331551%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (45.8890374331551%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (45.3208556149733%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with Multiple Windows (45.3208556149733%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using Bands (43.3823529411765%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (41.7705278592375%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (41.7705278592375%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Test Application (39.8495085995086%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Introduction to DirectX Media Objects
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (38.6363636363636%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (38.6363636363636%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (38.0681818181818%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Wrapper Filter (37.4700956937799%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DMOs in a DirectShow Application
[DirectX 5 Programmer's Reference] Using Callback Functions (36.8572603866722%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using Hardware Mixing (36.4304812834225%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (36.2154150197628%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX October 2006 Documentation] Using WAV Data (35.2529823118058%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using the Capture Buffer (35.0548831972981%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Using Effects (34.684800493624%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (34.3939393939394%)
DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using Instrument Collections (34.2929292929293%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX 8.1 Documentation (32.6243201243201%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (31.5389114561909%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Using Instrument Collections (30.9495192307692%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.3300865800866%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Using CPOINTs (29.9363520111602%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (29.5454545454545%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (29.5454545454545%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using the Capture Buffer (29.3976920911905%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 2 Programmer's Reference] Using a Custom Mixer (28.9772727272727%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (28.921568627451%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (23.9888357256778%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model