[DirectX 7 Programmer's Reference] Setting the Callback Function (100%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 3 Programmer's Reference] Setting Up the Application Directory (55.8396464646465%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 7 Programmer's Reference] Setting the DirectSound Object (48.9160839160839%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Integrating DirectMusic and DirectSound
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Playback Rate (48.1876959247649%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Seeking the Filter Graph
[DirectX 7 Programmer's Reference] Setting the DirectSound Buffer Object (47.54221004221%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Integrating DirectMusic and DirectSound
[DirectX 7 Programmer's Reference] Setting and Retrieving Track Parameters (46.9816947758124%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Parameters
[DirectX 7 Programmer's Reference] Setting the Loader's Search Directory (46.5055965055965%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 5 Programmer's Reference] Setting Display Modes (45.3784805458233%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Display Modes
[DirectX 5 Programmer's Reference] Setting Focus and Device Windows (44.6732954545455%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)
[DirectX 8.1 C/C++ Programmer's Reference] Setting Video Compression Properties (44.2676767676768%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Recompressing an AVI File
[DirectX 5 Programmer's Reference] Setting Palettes on Nonprimary Surfaces (43.3994926641985%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Palettes
[DirectX 8.1 C/C++ Programmer's Reference] Setting and Retrieving the Stream Position (42.1942640692641%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Seeking the Filter Graph
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Video Window (37.0620505255394%)
DirectX 8.1 (C++) > DirectShow > Getting Started
[DirectX 5 Programmer's Reference] Setting Transformations (36.459343857483%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 2 Programmer's Reference] Setting Up the Device-Creation Callback Function (35.9076498682477%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX October 2006 Documentation] Setting Effects on Buffers (35.0244329706804%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Using Effects
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Group Media Type (34.7812205008607%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 5 Programmer's Reference] Setting the Perspective Transformation (34.1420807453416%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Working with Matrices
[DirectX 3 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (33.3982683982684%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX October 2006 Documentation] Setting Effects on Buffers (32.6848607781671%)
DirectX Audio > DirectSound > Programming Guide > Using Effects
[DirectX 2 Programmer's Reference] Setting the Render State (32.0103144908484%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX October 2006 Documentation] Setting and Retrieving Track Parameters (31.2062937062937%)
DirectMusic > Using DirectMusic > Performance Parameters
[DirectX 2 Programmer's Reference] Setting the Immediate-Mode Render State (31.0598934579913%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting Up the Virtual Environment (30.9707607383129%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX October 2006 Documentation] Setting the Stream Source (30.7719435736677%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Setting the Loader's Search Directory (30.5965055965056%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX 8.1 Visual Basic Programmer's Reference] Setting Effects on Buffers (30.2373083306146%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Effects
[DirectX 2 Programmer's Reference] Setting up the Windows Environment (30.2354666206659%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 8.1 Visual Basic Programmer's Reference] Setting and Retrieving Track Parameters (29.8951048951049%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Performance Parameters
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Loader's Search Directory (29.2853167853168%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 8.1 Visual Basic Programmer's Reference] Setting and Retrieving Global Parameters (29.0297202797203%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Performance Parameters
[DirectX 3 Programmer's Reference] Setting the Render State (27.7416826777227%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 8.1 Visual Basic Programmer's Reference] Setting Transformations (27.2661415663444%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 3 Programmer's Reference] Setting up the 3D Environment (24.2934068156538%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 3 Programmer's Reference] Setting the NoDriveTypeAutoRun Value (20.1887293992557%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications