[DirectX 7 Programmer's Reference] Using Wave Files (78.5714285714286%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (59.5307917888563%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using WAV Data (57.5757575757576%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Effects (57.5757575757576%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 5 Programmer's Reference] Using Wave Files (57.0707070707071%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX October 2006 Documentation] Using WAV Data (51.7676767676768%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using the Sample Grabber (51.0732323232323%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials
[DirectX October 2006 Documentation] Using the Capture Buffer (50.8207070707071%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Using Hardware Mixing (48.8997113997114%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 5 Programmer's Reference] Using Hardware Mixing (47.8524743230626%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (47.8524743230626%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using System Messages (47.6911976911977%)
DirectPlay > DirectPlay Overview
[DirectX 7 Programmer's Reference] Using Ports (47.463474025974%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (47.4326599326599%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (47.1028971028971%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using Wave Data (46.6361215538847%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using Wave Data (46.6361215538847%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 7 Programmer's Reference] Using Downloadable Sounds (46.525974025974%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (46.0410557184751%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (45.7070707070707%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (45.6639672587948%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using Styles (45.296835839599%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (45.296835839599%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Streaming Buffers (44.6742473773366%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (44.6742473773366%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 5 Programmer's Reference] Using DirectPlay (44.5707070707071%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (44.4696299572461%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Motifs (43.734335839599%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (43.71632996633%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Callback Functions (43.5290404040404%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using DirectSetup (37.9679144385027%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (37.8787878787879%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (34.229797979798%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (34.1866945315221%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (32.2390572390572%)
DirectSound > Overview > Creating Sound Buffers