[DirectX 5 Programmer's Reference] Capturing Sounds (100%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Capturing Sounds (100%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 8.1 C/C++ Programmer's Reference] Capturing Waves (48.1995435120435%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing Waves (48.1995435120435%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 8.1 C/C++ Programmer's Reference] Capturing MIDI (46.6370435120435%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX October 2006 Documentation] Capturing Waveforms (46.5004738460116%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX October 2006 Documentation] Capturing Waveforms (43.2130004498426%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 7 Programmer's Reference] Capturing Music (42.5121753246753%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Capturing from Devices (42.2924901185771%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 8.1 C/C++ Programmer's Reference] Capturing Timecode (38.2575757575758%)
DirectX 8.1 (C++) > DirectShow > Appendixes > SMPTE Timecode
[DirectX October 2006 Documentation] Capturing MIDI (36.3215488215488%)
DirectMusic > Using DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Capturing State Blocks (32.4717765894237%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing State Blocks (32.4717765894237%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 C/C++ Programmer's Reference] Capturing VBI Data (31.5247584541063%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Writing Applications for WDM Analog TV Devices
[DirectX 7 Programmer's Reference] Capturing State Blocks (30.0820707070707%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > State Blocks
[DirectX October 2006 Documentation] Capturing (21.6382575757576%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectSound > Classes > CaptureBuffer > Properties