[DirectX 5 Programmer's Reference] Step 2: Set the Capture Format (97.0588235294118%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 5 Programmer's Reference] Step 3: Create the Capture Buffer (90.4411764705882%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 5 Programmer's Reference] Step 6: Handle the Capture Notifications (88.75%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 5 Programmer's Reference] Step 4: Set Up Capture Notification (87.8571428571429%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 5 Programmer's Reference] Step 5: Create the Wave File (87.5%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 7 Programmer's Reference] Step 2: Set the Capture Format (68.3916095173702%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Setting the Mouse Data Format (62.4351624351624%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 3: Create the Capture Buffer (61.7739624585466%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 7 Programmer's Reference] Step 6: Handle the Capture Notifications (60.0827859879584%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (59.7300184896093%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 1: Setting the Color Key (59.3255695512877%)
DirectDraw > DirectDraw Tutorials > Tutorial 4: Color Keys and Bitmap Animation
[DirectX 7 Programmer's Reference] Step 4: Set Up Capture Notification (59.1899288451013%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Mouse Behavior (58.8978015448604%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 5: Create the Wave File (58.8327859879584%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Keyboard Data Format (57.918771043771%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Joystick Data Format (57.918771043771%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 2: Setting the Mouse Data Format (57.4087074087074%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (56.788842019021%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (56.4141414141414%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 3 Programmer's Reference] Step 2: Rotating the Palettes (56.1783804430863%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 3 Programmer's Reference] Step 1: Loading the Palette Entries (55.7792207792208%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Setting Up the Mouse (55.6570608041196%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (54.2792207792208%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Up Notifications (54.1864725688255%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 3: Setting the Mouse Behavior (53.8713465184053%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting the Keyboard Parameters (53.8286713286713%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (53.5439266615737%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 3: Setting the Joystick Data Format (52.892316017316%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Defining the Action Map (51.8257018716578%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Create the Audiopath (51.1191014867485%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths