[DirectX 7 Programmer's Reference] Retrieving Newer Interfaces (58.8345864661654%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 5 Programmer's Reference] Retrieving Newer Interfaces (45.6140350877193%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Events (41.2111195864056%)
DirectX 8.1 (C++) > DirectShow > About DirectShow > Event Notification in DirectShow
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Action Data (35.8052942339746%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Action Data (35.8052942339746%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Objects from an Audiopath (32.767607424358%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Objects from an Audiopath (32.767607424358%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX October 2006 Documentation] Retrieving Objects from an Audiopath (32.767607424358%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 2 Programmer's Reference] Retrieving Information (31.280899511258%)
DirectSound > Overview > IDirectSoundBuffer Interface
[DirectX 3 Programmer's Reference] Retrieving Information (31.2341486931187%)
DirectSound > DirectSound Interface Overviews > IDirectSoundBuffer Interface
[DirectX 7 Programmer's Reference] Retrieving the Device Context for a Surface (30.2760186614159%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Surfaces and Device Contexts
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving a Depth Buffer (28.6874593892138%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX October 2006 Documentation] Retrieving Action Data (28.5589174223804%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving a Depth Buffer (28.4294614531973%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (28.3442099612962%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (28.3442099612962%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 7 Programmer's Reference] Retrieving Light Properties (25.4979235528435%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 7 Programmer's Reference] Retrieving Material Properties (25.2962115433511%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Standard Metaproperties (C++) (24.3497330282227%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store C++ Programming Basics
[DirectX 7 Programmer's Reference] Retrieving Vertex Buffer Descriptions (23.5007318531346%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers