[DirectX 2 Programmer's Reference] Accessing COM Objects Using C (76.875%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 7 Programmer's Reference] Accessing COM Objects by Using C (58.8345864661654%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 3 Programmer's Reference] Accessing COM Objects by Using C (45.6140350877193%)
Introducing DirectX 3 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 5 Programmer's Reference] Accessing COM Objects by Using C (45.6140350877193%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 7 Programmer's Reference] Accessing Direct3D (28.8667440660475%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (28.7116011372304%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Color Front Buffer (24.9358574301366%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Color Front Buffer (24.9358574301366%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 7 Programmer's Reference] Accessing Cubic Environment Map Faces (24.5263570206362%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (24.3637750502739%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Surfaces
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (24.2729786422578%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (24.2729786422578%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Accessing the Contents of a Vertex Buffer (23.127011590482%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 5 Programmer's Reference] Accessing the Frame-Buffer Directly (22.8691293451019%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Contents of a Vertex Buffer (21.6777362281632%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Contents of a Vertex Buffer (21.6777362281632%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 7 Programmer's Reference] Accessing Surface Memory Directly (21.427085500312%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Accessing the Contents of a Vertex Buffer (21.1056538483005%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Accessing Surface Memory Directly (19.9778101379932%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing Surface Memory Directly (19.9778101379932%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces