[DirectX 5 Programmer's Reference] Using Macro Definitions (95.6521739130435%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using Macro Definitions (74.0835464620631%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using Macro Definitions (53.6842105263158%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] Using Callback Functions (52.8807899971583%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 7 Programmer's Reference] Using Callback Functions (52.0424836601307%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bitmasks (47.5551638595117%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Using GUIDs (47.5551638595117%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Using Flags (46.1058884971928%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 7 Programmer's Reference] Using Macro Definitions (43.7675070028011%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 7 Programmer's Reference] Using Bitmasks (43.6203466894004%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using GUIDs (43.6203466894004%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using COM (43.5208866155158%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 7 Programmer's Reference] Using Flags (42.1710713270816%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using Transitions (39.2156862745098%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (39.2156862745098%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX October 2006 Documentation] Using Transitions (39.2156862745098%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow Editing Services (38.4083804799917%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (38.1654410889793%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 5 Programmer's Reference] Using Lobby Messages (37.3401534526854%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (36.5610859728507%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 8.1 C/C++ Programmer's Reference] Using Hardware Mixing (36.3464407502131%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Motifs (36.3171355498721%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using System Messages (35.8908780903666%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX October 2006 Documentation] Using Hardware Mixing (35.0269963057687%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Buffers Efficiently (33.7516339869281%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Callback Functions (33.6139528275078%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (33.5726932913634%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX October 2006 Documentation] Using Hardware Mixing (33.461210571185%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (31.4027995489921%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using System Messages (31.074168797954%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (28.1699346405229%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using DirectPlay (24.6803069053708%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (24.6803069053708%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using the Registry (24.1037376048818%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Using the Registry (24.1037376048818%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications