[DirectX 5 Programmer's Reference] Creating the Direct3D Device (79.3478260869565%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Direct3D Object (74.8835403726708%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Scene (68.6335403726708%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating Objects and Interfaces (64.8316970546985%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Primary Surface and Clipper Object (64.4542090656799%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 3 Programmer's Reference] Creating the Scene (43.8036761625471%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (42.5138502981838%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 3 Programmer's Reference] Creating the Device and Viewport (41.1611070381232%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 7 Programmer's Reference] Creating a DirectInput Device (39.7365127919911%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (39.4002016129032%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 3 Programmer's Reference] Creating the Setup Program (36.3616071428571%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (35.3598906192065%)
DirectSound > DirectSound Examples
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (35.0490127919911%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (35.0490127919911%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 7 Programmer's Reference] Creating the DirectSoundCapture Object (34.6676039898132%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 3 Programmer's Reference] Creating Buffers (34.644297235023%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 7 Programmer's Reference] Creating the Performance (33.5246255760369%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX October 2006 Documentation] Creating a DirectInput Device (33.4865127919911%)
DirectX Input > DirectInput > Programming Guide > DirectInput Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (32.8727438556068%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (32.8727438556068%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Creating the Device Object (32.1745391705069%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (31.5630305602716%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (31.5630305602716%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX October 2006 Documentation] Creating and Managing Sessions (31.4135304659498%)
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[DirectX October 2006 Documentation] Creating the Capture Object (31.1955729872594%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating a Depth Buffer (30.8282930107527%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating DirectX Objects (29.5452647015147%)
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[DirectX 2 Programmer's Reference] Creating Buffers (29.175547235023%)
DirectSound > Overview > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (28.4072580645161%)
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[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (28.1770833333333%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
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[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (27.6020065284178%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (27.6020065284178%)
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[DirectX 2 Programmer's Reference] Creating a DirectSound Object (25.169111512792%)
DirectSound > Overview > Memory Management