[DirectX 7 Programmer's Reference] 3-D Coordinate Systems (100%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 5 Programmer's Reference] 3-D Coordinate Systems (90.7142857142857%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems
[DirectX 7 Programmer's Reference] 3-D Primitives (85.2272727272727%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX October 2006 Documentation] 3-D Coordinate Systems (77.2981366459627%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > 3-D Coordinate Systems and Geometry
[DirectX 5 Programmer's Reference] 3-D Transformations (64.3831168831169%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Transformations
[DirectX October 2006 Documentation] 3-D Primitives (62.5254093732355%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] 3-D Transformations (61.525974025974%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > Matrices and Transformations
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Coordinate Systems (58.2608695652174%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Coordinate Systems (58.2608695652174%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Primitives (43.4881422924901%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Primitives (43.4881422924901%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] 3-D Coordinate Systems and Geometry (40.1242236024845%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Coordinate Systems and Geometry (30.8074534161491%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Coordinate Systems and Geometry (30.8074534161491%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data
[DirectX October 2006 Documentation] 3-D Listeners (29.6682665160926%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > 3-D Sound
[DirectX October 2006 Documentation] 3-D Coordinate Systems and Geometry (27.5465838509317%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D
[DirectX October 2006 Documentation] 3-D Buffers (26.2591756070017%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > 3-D Sound
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Navigation (24.8593073593074%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Reference > Action Mapping Constants > CAD Genres
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Model (24.8593073593074%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Reference > Action Mapping Constants > CAD Genres
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Sound (24.5104895104895%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Algorithms for Buffers (24.4302436693741%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 7 Programmer's Reference] 3-D Math Support (24.1556088838698%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials