[DirectX 7 Programmer's Reference] Texture Blending State (66.3461538461538%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Texture Filtering State (60.9113712374582%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Texture Wrapping State (60.6643356643357%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Texture Addressing State (60.0961538461538%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX October 2006 Documentation] Texture Wrapping State (59.5959595959596%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX 7 Programmer's Reference] Texture Perspective State (57.3461538461538%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping State (51.1055121349239%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping State (51.1055121349239%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending State (43.0373303167421%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending State (43.0373303167421%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Formats (42.5133346185978%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Formats (42.5133346185978%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Processing (40.2586927087835%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Processing (40.2586927087835%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering with Mipmaps (39.6942110177404%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Filtering
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering with Mipmaps (39.6942110177404%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Filtering
[DirectX October 2006 Documentation] Texture Blending (36.4171122994652%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX October 2006 Documentation] Texture Coordinate Formats (33.9465745812495%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX October 2006 Documentation] Texture Coordinates (33.0080213903743%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX October 2006 Documentation] Texture Alpha (32.1969696969697%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Alpha Blending
[DirectX 5 Programmer's Reference] Texture Filtering (27.5273889227024%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 5 Programmer's Reference] Texture Wrapping (27.4813102498525%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Filtering (27.3927159796725%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 2 Programmer's Reference] Texture Size (27.3421431509667%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Size (27.3421431509667%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (26.6479769165191%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Wrapping (25.2997580587775%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 5 Programmer's Reference] Texture Transparency (25.2546616499751%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 5 Programmer's Reference] Texture Map Formats (25.2311577311577%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 3 Programmer's Reference] Texture Transparency (25.1199887069452%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Filtering and Blending (24.4664247254441%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 2 Programmer's Reference] Texture Maps (24.22764433634%)
DirectDraw > Overview > Support for 3D Surfaces