[DirectX 5 Programmer's Reference] Creating the Primary Surface and Clipper Object (79.3478260869565%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Direct3D Object (66.581868640148%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Direct3D Device (64.4542090656799%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Scene (63.9222941720629%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating Objects and Interfaces (63.3903792784459%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 3 Programmer's Reference] Creating the Device and Viewport (39.3326495913147%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 3 Programmer's Reference] Creating the Scene (39.0924299619392%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (35.230675188744%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSoundCapture Object (34.6816017501716%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the Primary Surface (34.0960459767297%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating Buffers (32.6306194234729%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 7 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (32.5003012958787%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (32.04272545141%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] Creating the Setup Program (32.0113031914894%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 7 Programmer's Reference] Creating Objects Subordinate to Direct3D (31.1459406656638%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX October 2006 Documentation] Creating the Capture Object (30.5686732912108%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating the Device Object (29.230010295127%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX October 2006 Documentation] Creating the Capture Device Object (28.9383150308854%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (28.6934125486159%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (28.6934125486159%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (27.6766257721345%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Creating and Managing Sessions (27.6073838938458%)
DirectPlay > Basic Concepts in DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (27.3935041361124%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (27.3935041361124%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (27.2861258865248%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating Buffers (27.1618694234729%)
DirectSound > Overview > IDirectSound Interface
[DirectX October 2006 Documentation] Creating a Capture Buffer (26.8452690358916%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (26.3859814687714%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 8.1 C/C++ Programmer's Reference] Creating Serial Address Objects (26.19037405628%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSoundCapture Object (26.0379790846368%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSoundCapture Object (26.0379790846368%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (25.9881177076184%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating DirectX Objects (24.8340185009068%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (23.7471759894761%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (22.5462208304736%)
DirectSound > Overview > Memory Management