[DirectX 7 Programmer's Reference] Setting Up a Projection Matrix (95.2380952380952%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > The Projection Transformation
[DirectX 7 Programmer's Reference] Setting Up a World Matrix (79.9794745484401%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > The World Transformation
[DirectX 7 Programmer's Reference] Setting Up a View Matrix (79.9794745484401%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > The View Transformation
[DirectX 8.1 C/C++ Programmer's Reference] Setting Up a Projection Matrix (53.0643291799478%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Projection Transformation
[DirectX 8.1 Visual Basic Programmer's Reference] Setting Up a Projection Matrix (53.0643291799478%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Projection Transformation
[DirectX 5 Programmer's Reference] Setting Transformations (47.5185936443543%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 7 Programmer's Reference] Setting Transformations (45.2052545155993%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 5 Programmer's Reference] Setting the Perspective Transformation (36.8896458311092%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Working with Matrices
[DirectX 5 Programmer's Reference] Setting a Rotation Transformation (35.6536011740119%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Working with Matrices
[DirectX 7 Programmer's Reference] Setting and Retrieving Texture Coordinate Transformations (34.771004590584%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates > Texture Coordinate Processing > Texture Coordinate Transformations
[DirectX 5 Programmer's Reference] Setting Mode 13 (33.1173610027565%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 3 Programmer's Reference] Setting Up the Application Directory (32.6928688141923%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 8.1 C/C++ Programmer's Reference] Setting Properties on Effects and Transitions (31.9451871657754%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Effects and Transitions
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Group Media Type (30.9250722232467%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 5 Programmer's Reference] Setting Palette Entries in Windowed Mode (30.4449472096531%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Error Log (30.0342676255455%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Logging Errors
[DirectX 8.1 C/C++ Programmer's Reference] Setting Properties on Sources (29.9767963611777%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX October 2006 Documentation] Setting Effects on Buffers (25.8432338452622%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Using Effects
[DirectX October 2006 Documentation] Setting the Stream Source (25.6633342992369%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Stream Source (24.9280401815899%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Setting the Stream Source (24.9280401815899%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX 3 Programmer's Reference] Setting up the 3D Environment (24.6510829025715%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 3 Programmer's Reference] Setting the Render State (24.6510829025715%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 2 Programmer's Reference] Setting the NoDriveTypeAutoRun Value (24.5847461791734%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Setting the NoDriveTypeAutoRun Value (24.5847461791734%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Loader's Search Directory (24.3657668099859%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 2 Programmer's Reference] Setting Up the Lights (24.183916968547%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX October 2006 Documentation] Setting Objects (24.1710132328794%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX October 2006 Documentation] Setting Effects on Buffers (24.0925335651502%)
DirectX Audio > DirectSound > Programming Guide > Using Effects
[DirectX 8.1 Visual Basic Programmer's Reference] Setting and Retrieving Global Parameters (23.6563073505264%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Performance Parameters
[DirectX 8.1 Visual Basic Programmer's Reference] Setting and Retrieving Track Parameters (23.2396406838597%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Performance Parameters
[DirectX 2 Programmer's Reference] Setting Up the Virtual Environment (22.8113679489391%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting the Render State (22.5172503018803%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (22.4546025306674%)
DirectDraw > Overview > Using DirectDrawPalette
[DirectX 3 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (19.2731575388776%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface