[DirectX 5 Programmer's Reference] Using Execute Buffers (69.327731092437%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 7 Programmer's Reference] Using Vertex Buffers (62.1848739495798%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (62.1848739495798%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (54.1784147869674%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Materials (46.3961038961039%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 7 Programmer's Reference] Using Texture Wrapping (46.1647727272727%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX October 2006 Documentation] Using Z-Bias (43.0205415499533%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX October 2006 Documentation] Using the Capture Buffer (40.4024767801858%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using Streaming Buffers (39.6540824567813%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (39.6540824567813%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (39.2102750190986%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (37.7552485640721%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Mode 13 (37.1482439129498%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (37.1166789599852%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Compressed Textures (36.6806722689076%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Compressed Texture Resources
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (36.5266106442577%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX October 2006 Documentation] Using Effects (36.0224089635854%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (35.6816375198728%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX October 2006 Documentation] Using DirectMusic Ports (35.6038647342995%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (35.018315018315%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (34.8819971537002%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (34.8051934658857%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (34.744623655914%)
DirectSetup > DirectSetup Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (34.3892820286009%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 2 Programmer's Reference] Using a Custom Mixer (34.2102750190986%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using DMA (33.7995495965135%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 8.1 Visual Basic Programmer's Reference] Using Z-Bias (33.5434173669468%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using X Files (33.3613445378151%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Using X Files (33.3613445378151%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 2 Programmer's Reference] Using DirectSetup (33.3134920634921%)
DirectSetup > Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Locator (33.1029605518097%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (32.7552485640721%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (32.2159565580618%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (32.1166789599853%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (29.6428571428571%)
DirectPlay > Overview