[DirectX 7 Programmer's Reference] Using Viewports (95.2380952380952%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > Viewports and Clipping
[DirectX 8.1 C/C++ Programmer's Reference] Using Viewports (57.9831932773109%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 8.1 Visual Basic Programmer's Reference] Using Viewports (57.9831932773109%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 7 Programmer's Reference] Using Texture Wrapping (47.9437229437229%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 7 Programmer's Reference] Using Bump Mapping (47.4064974064974%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping
[DirectX 7 Programmer's Reference] Using Lights (46.8181818181818%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX 7 Programmer's Reference] Using User-defined Clip Planes (45.3547297297297%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > User-defined Clip Planes
[DirectX October 2006 Documentation] Using Vertex Tweening (37.3121976063153%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Vertex Tweening
[DirectX 5 Programmer's Reference] Using Mode 13 (34.4600987248046%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX October 2006 Documentation] Using Bump Mapping (33.9932942874119%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline > Bump Mapping
[DirectX October 2006 Documentation] Using Geometry Blending (33.0702439078398%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending
[DirectX 5 Programmer's Reference] Using DMA (32.8105386075026%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 5 Programmer's Reference] Using Execute Buffers (32.7189966895849%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using Lights (32.07410236822%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Using Lights (32.07410236822%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX October 2006 Documentation] Using Indexed Vertex Blending (31.7873626212104%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Indexed Vertex Blending
[DirectX October 2006 Documentation] Using Higher-Order Primitives (31.3375875087666%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Higher-Order Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Using Templates (30.0910364145658%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (30.0910364145658%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.0878043525102%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Base Class (29.6306022408964%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > DMO Reference > DMO Base Class Reference
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (29.0051032698092%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Using Vertex Tweening (28.9788642729819%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 8.1 Visual Basic Programmer's Reference] Using Vertex Tweening (28.9788642729819%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (27.720906544436%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 2 Programmer's Reference] Using DirectPlay (27.5613275613276%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (26.9544181308887%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (26.7276887871853%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using System Messages (26.6233766233766%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using the Registry (24.6578455943781%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Using the Registry (24.6578455943781%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (24.6153846153846%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (22.3456310423856%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (21.612872421696%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (21.5751989945538%)
DirectSetup > DirectSetup Overview