[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (37.239690134427%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (37.239690134427%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (35.6205436720143%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Creating a Bump Map Texture (34.4435344435344%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping > Using Bump Mapping
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (34.3894830659537%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (34.3654591023012%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (34.3654591023012%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX October 2006 Documentation] Creating a COM Object (34.0648091133005%)
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[DirectX October 2006 Documentation] Creating Cubic Environment Map Surfaces (33.97002997003%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline > Environment Mapping > Cubic Environment Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (32.6925267714741%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (32.6925267714741%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX October 2006 Documentation] Creating Audiopaths (31.502050580998%)
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[DirectX October 2006 Documentation] Creating Segment Objects (31.112012987013%)
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[DirectX 7 Programmer's Reference] Creating Textures (30.8747933242341%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Texturing Support
[DirectX 7 Programmer's Reference] Creating a Depth Buffer (30.8595614239039%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX October 2006 Documentation] Creating a Capture Buffer (30.5178856231488%)
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[DirectX 5 Programmer's Reference] Creating the Device and Viewport (30.3276209677419%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating New Tune Requests (29.5536130536131%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Video Control > Using the Video Control in Script
[DirectX 5 Programmer's Reference] Creating the Scene (29.2704206753443%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] Creating the Device and Viewport (29.0704159925169%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 5 Programmer's Reference] Creating and Deleting Viewports (29.0296976748817%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 8.1 C/C++ Programmer's Reference] Creating a COM Object (28.9596273291925%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 5 Programmer's Reference] Creating an Execute Buffer (28.7349053333708%)
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[DirectX 3 Programmer's Reference] Creating a DirectSound Object (28.3019853709509%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (27.8869047619048%)
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[DirectX 3 Programmer's Reference] Creating the Scene (27.8408019070158%)
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[DirectX 3 Programmer's Reference] Creating Sound Buffers (27.4350649350649%)
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[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (27.3525432900433%)
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[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (27.2783251231527%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating Cubic-Environment Map Surfaces (26.1861471861472%)
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[DirectX 5 Programmer's Reference] Creating the Setup Program (25.8252164502164%)
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[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (23.8692342140618%)
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[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (23.0194604963338%)
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