[DirectX 5 Programmer's Reference] Checking for Active Status (79.3478260869565%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Error Checking
[DirectX 5 Programmer's Reference] Checking for Lost Mouse Input (32.4213502015226%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 7 Programmer's Reference] Checking for Lost Mouse Input (32.4213502015226%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 5 Programmer's Reference] Checking for Lost Joystick Input (29.3425324675325%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 7 Programmer's Reference] Checking for Lost Joystick Input (29.3425324675325%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 5 Programmer's Reference] Checking for Lost Keyboard Input (28.3380681818182%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 7 Programmer's Reference] Checking for Lost Keyboard Input (28.3380681818182%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX October 2006 Documentation] Checking for Lost Mouse Input (28.2101202549986%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Mouse Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Mouse Input (26.7395320197044%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Mouse Input (26.7395320197044%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX October 2006 Documentation] Checking for Lost Joystick Input (25.1313025210084%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX October 2006 Documentation] Checking for Lost Keyboard Input (24.1268382352941%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Keyboard Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Joystick Input (23.6607142857143%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Joystick Input (23.6607142857143%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Keyboard Input (22.65625%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Keyboard Input (22.65625%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data