[DirectX 7 Programmer's Reference] Rendering Primitives (100%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 8.1 C/C++ Programmer's Reference] Rendering Primitives (67.2268907563025%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering Primitives (67.2268907563025%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering
[DirectX 5 Programmer's Reference] Rendering the Scene (54.1372282608696%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 5 Programmer's Reference] Rendering a Single Frame (51.8455615942029%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 5 Programmer's Reference] Rendering (51.6372282608696%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX October 2006 Documentation] Rendering Primitives (48.7745098039216%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering
[DirectX October 2006 Documentation] Rendering Primitives (46.5185676392573%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering
[DirectX 7 Programmer's Reference] Rendering Strided Vertices (44.9038461538461%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 7 Programmer's Reference] Rendering (39.0780542986425%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 2 Programmer's Reference] Rendering Engine (36.953781512605%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] Rendering Engine (36.953781512605%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 2 Programmer's Reference] Rendering into a Viewport (35.9633431085044%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from User Memory Pointers (30.8585164835165%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from User Memory Pointers (30.8585164835165%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Rendering (30.2626050420168%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering (30.2626050420168%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from Vertex and Index Buffers (29.7596153846154%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from Vertex and Index Buffers (29.7596153846154%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (29.4295634920635%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Rendering Errors (29.4051429202075%)
DirectX 8.1 (C++) > DirectShow > DirectShow Editing Services C++ Reference
[DirectX 7 Programmer's Reference] Rendering From a Vertex Buffer (28.546918767507%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX October 2006 Documentation] Rendering from Vertex and Index Buffers (28.3306623931624%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (27.8670634920635%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX 7 Programmer's Reference] Rendering with Texture Surfaces (27.1497179085249%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from a Vertex Buffer (24.8214285714286%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers