[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (45.4793890320206%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (45.4793890320206%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (42.7997737556561%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (38.2370448179272%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (38.0874534821903%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (38.0874534821903%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 7 Programmer's Reference] Creating a Depth Buffer (35.5041831906147%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 5 Programmer's Reference] Creating Surfaces (34.0209369234137%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating an Execute Buffer (33.7961271465108%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (33.3630421865716%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating Wide Surfaces (33.3630421865716%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating the Surfaces (32.6362363127069%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw > Step 4: Creating Flipping Surfaces
[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (32.5297088532383%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating an Off-Screen Surface (32.5297088532383%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 2 Programmer's Reference] Creating Buffers (31.3928761297182%)
DirectSound > Overview > IDirectSound Interface
[DirectX October 2006 Documentation] Creating Segment Objects (31.3365800865801%)
DirectMusic > Using DirectMusic > Playing Sounds > Using Segments
[DirectX October 2006 Documentation] Creating a Device (31.2353572017819%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Filter Graph (31.1929396264435%)
DirectX 8.1 (C++) > DirectShow > Appendixes > Using DirectShow with Visual Basic > Constructing Filter Graphs Using Visual Basic
[DirectX October 2006 Documentation] Creating a Capture Buffer (31.1650717703349%)
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[DirectX October 2006 Documentation] Creating a COM Object (30.778171182266%)
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[DirectX October 2006 Documentation] Creating Audiopaths (30.692372642837%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a Transform Filter (30.490934990935%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Writing Transform Filters
[DirectX 8.1 C/C++ Programmer's Reference] Creating Offers (30.2792397660819%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Conditional Access > Writing Policies and Tolls (C++)
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (30.2033492822967%)
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[DirectX 3 Programmer's Reference] Creating Buffers (29.8695786386788%)
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[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (28.5385101010101%)
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[DirectX 3 Programmer's Reference] Creating Surfaces (27.8757630754001%)
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[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (27.3304273073006%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Depth Buffer (26.666472913276%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating and Managing Sessions (26.1538461538461%)
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[DirectX 3 Programmer's Reference] Creating the Scene (25.9753734286841%)
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[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (24.9912922326715%)
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[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (24.435736677116%)
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