[DirectX 7 Programmer's Reference] Texture Addressing Modes (88.5416666666667%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Interfaces and Texture Handles (83.5526315789474%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Coordinate Formats (76.6025641025641%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates
[DirectX 7 Programmer's Reference] Texture Coordinate Processing (74.7126436781609%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates
[DirectX 8.1 C/C++ Programmer's Reference] Texture Palettes (67.4148606811146%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Palettes (67.4148606811146%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Filtering With Mipmaps (67.2916666666667%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering
[DirectX 8.1 C/C++ Programmer's Reference] Texture Addressing Modes (66.4828431372549%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Addressing Modes (66.4828431372549%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 C/C++ Programmer's Reference] Texture Dirty Regions (63.655462184874%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Dirty Regions (63.655462184874%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Palettes (54.9148606811146%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Formats (54.5437405731523%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Formats (54.5437405731523%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX October 2006 Documentation] Texture Palettes (54.1795665634675%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Addressing Modes (53.9828431372549%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Addressing Modes (53.2475490196078%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Textures > Basic Texturing Concepts
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Processing (52.6538201487492%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Processing (52.6538201487492%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX October 2006 Documentation] Texture Dirty Regions (51.1554621848739%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX 5 Programmer's Reference] Texture Wrapping (41.344169246646%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (38.1862745098039%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Maps (37.8719470244238%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 5 Programmer's Reference] Texture Colors (37.2786920130515%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Wrapping (33.7810294244324%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 5 Programmer's Reference] Texture Filtering (33.3313235919989%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Colors (32.3016220218064%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Filtering and Blending (30.6231346875903%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 3 Programmer's Reference] Texture Map Formats (30.5534055727554%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 3 Programmer's Reference] Texture Filtering (28.3542536007538%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 2 Programmer's Reference] Texture Maps (25.2902476780186%)
DirectDraw > Overview > Support for 3D Surfaces
[DirectX 2 Programmer's Reference] Texture Size (24.9226006191951%)
Direct3D > Direct3D Overview > Performance Optimization