[DirectX 5 Programmer's Reference] Creating Objects and Interfaces (53.6684782608696%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 7 Programmer's Reference] Creating Predefined State Blocks (48.9583333333333%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > State Blocks
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (46.8410326086957%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 7 Programmer's Reference] Creating a Depth Buffer (44.5470627767236%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (44.5470627767236%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Creating Objects Subordinate to Direct3D (41.471787084399%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (41.2901884700665%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 5 Programmer's Reference] Creating the Direct3D Device (39.1523492286115%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Scene (39.1523492286115%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating an Execute Buffer (38.0701623215906%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Creating the Primary Surface and Clipper Object (37.7110314523589%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 3 Programmer's Reference] Creating Surfaces (37.4613575268817%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 7 Programmer's Reference] Creating Secondary Buffers (37.3098423753666%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (37.1936274509804%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (37.1936274509804%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX October 2006 Documentation] Creating a Capture Buffer (35.5665915559772%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 3 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (35.1860119047619%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawClipper Interface
[DirectX October 2006 Documentation] Creating the Capture Object (34.760139943074%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 3 Programmer's Reference] Creating Sound Buffers (34.7278225806452%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (34.6511399371069%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX October 2006 Documentation] Creating a Device (34.0400690309494%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX 3 Programmer's Reference] Creating the Setup Program (33.9213709677419%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (33.36676577604%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX October 2006 Documentation] Creating a Tool (32.5168010752688%)
DirectMusic > Advanced Topics in DirectMusic > DirectMusic Tools
[DirectX 8.1 C/C++ Programmer's Reference] Creating Secondary Buffers (31.5105429905409%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Secondary Buffers (31.5105429905409%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Vertex Buffer (31.2382392473118%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Vertex Buffer (31.2382392473118%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Depth Buffer (31.1432637571157%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating Groups, Compositions, and Tracks (31.0260891434672%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (31.0047043010753%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Creating a Depth Buffer (30.7347670250896%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (30.4583333333333%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (30.4111258865248%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Blending Stages (29.8303091397849%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending