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[DirectX 7 Programmer's Reference] Rendering From a Vertex Buffer (48.044425087108%)
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[DirectX 7 Programmer's Reference] Rendering (43.6822493224932%)
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[DirectX 5 Programmer's Reference] Rendering the Scene (37.3491800175355%)
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[DirectX 5 Programmer's Reference] Rendering a Single Frame (36.1296678224135%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 5 Programmer's Reference] Rendering (31.8613751394867%)
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[DirectX October 2006 Documentation] Rendering from a Vertex Buffer (29.3201020245497%)
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[DirectX 8.1 C/C++ Programmer's Reference] Rendering from User Memory Pointers (28.7711222700462%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from User Memory Pointers (28.7711222700462%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (28.1175274988044%)
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[DirectX 7 Programmer's Reference] Rendering Primitives (28.1068743945358%)
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[DirectX October 2006 Documentation] Rendering from User Memory Pointers (27.3822333811573%)
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[DirectX 8.1 C/C++ Programmer's Reference] Rendering from a Vertex Buffer (26.7220628088634%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from a Vertex Buffer (26.7220628088634%)
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[DirectX 7 Programmer's Reference] Rendering Strided Vertices (26.4576358998884%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from Vertex and Index Buffers (26.3320978798023%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from Vertex and Index Buffers (26.3320978798023%)
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[DirectX 8.1 C/C++ Programmer's Reference] Rendering a Project (23.5353293818143%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering Primitives (22.6850902962811%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering (18.5597003028854%)
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