[DirectX 7 Programmer's Reference] Texture Wrapping State (66.3461538461538%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX October 2006 Documentation] Texture Wrapping State (65.2777777777778%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX 7 Programmer's Reference] Texture Blending State (60.6643356643357%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Texture Addressing State (60.0961538461538%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Texture Filtering State (59.8244147157191%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Texture Perspective State (58.3461538461538%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping State (56.7873303167421%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping State (56.7873303167421%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Formats (41.5517961570593%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Formats (41.5517961570593%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Processing (39.3966237432662%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Processing (39.3966237432662%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering with Mipmaps (38.8608776844071%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Filtering
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering with Mipmaps (38.8608776844071%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Filtering
[DirectX 8.1 C/C++ Programmer's Reference] Texture Addressing Modes (38.5912698412698%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Addressing Modes (38.5912698412698%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Wrapping (36.4171122994652%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX 5 Programmer's Reference] Texture Wrapping (33.1631284316706%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX October 2006 Documentation] Texture Coordinate Formats (32.985036119711%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX October 2006 Documentation] Texture Alpha (32.1969696969697%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Alpha Blending
[DirectX October 2006 Documentation] Texture Coordinates (31.8716577540107%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX 3 Programmer's Reference] Texture Wrapping (30.9815762405957%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 5 Programmer's Reference] Texture Map Formats (27.503885003885%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 2 Programmer's Reference] Texture Size (27.3421431509667%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Size (27.3421431509667%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Map Formats (26.5918292234082%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 5 Programmer's Reference] Texture Filtering (26.3910252863387%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 5 Programmer's Reference] Texture Transparency (26.3910252863387%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Filtering (26.2563523433089%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Transparency (26.2563523433089%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (25.8146435831858%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 2 Programmer's Reference] Texture Maps (25.3640079727036%)
DirectDraw > Overview > Support for 3D Surfaces