[DirectX 7 Programmer's Reference] The DirectDraw Object and Direct3D (66.8944099378882%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 5 Programmer's Reference] The Transformation Pipeline (64.3139669660968%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 5 Programmer's Reference] The DrawPrimitive Methods (61.9631185807656%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Immediate Mode Changes for DirectX 5
[DirectX 7 Programmer's Reference] The Projection Transformation (60.5519480519481%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The View Transformation (60.5519480519481%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The World Transformation (59.8376623376623%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The Rasterizer (59.1233766233766%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 5 Programmer's Reference] The MakeMyLights Function (41.0515907242663%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 5 Programmer's Reference] The DrawPrimitive Methods and Execute Buffers (40.9516197783461%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Architecture
[DirectX 5 Programmer's Reference] The SetMyPositions Function (39.6230192956948%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX October 2006 Documentation] The Direct3D Transformation Pipeline (34.1666666666667%)
DirectX SDK Technical Articles
[DirectX October 2006 Documentation] The DirectX Error Handling Utility Library (33.2060096765979%)
DirectX Software Development Kit > DirectX SDK Reference
[DirectX 2 Programmer's Reference] The Direct3D Vision (32.043627727771%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] The Direct3D Vision (32.043627727771%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] The MakeMyLights Function (31.9351811870993%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] The SetMyPositions Function (30.5066097585279%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] The Main Window Procedure (30.2976000182682%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Windows Setup and Initialization
[DirectX 8.1 C/C++ Programmer's Reference] The Timeline Model (29.4423639020826%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Getting Started with DirectShow Editing Services
[DirectX 3 Programmer's Reference] The MakeMyMesh Function (29.0780383299565%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 8.1 C/C++ Programmer's Reference] The DirectShow SDK and the Windows Media Format SDK (27.2644927536232%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications > Creating ASF Files in DirectShow
[DirectX 8.1 Visual Basic Programmer's Reference] The Power of DirectX Audio (24.9220961594187%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Introduction to DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] The Power of DirectX Audio (24.8384841192849%)
DirectX 8.1 (C++) > DirectX Audio > Introduction to DirectX Audio
[DirectX 2 Programmer's Reference] The Component Object Model (24.3308270676692%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] The Viewing Frustum (24.1382402763477%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 8.1 Visual Basic Programmer's Reference] The Viewing Frustum (24.1382402763477%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 8.1 Visual Basic Programmer's Reference] The IUnknown Data Type (23.7802023096141%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX October 2006 Documentation] The Power of DirectMusic (23.5677974893661%)
DirectMusic > Introduction to DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] The Timeline (23.4803921568627%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Overview of the Timeline Components
[DirectX October 2006 Documentation] The Power of DirectSound (22.9208046855106%)
DirectX Audio > DirectSound
[DirectX 2 Programmer's Reference] The DirectSoundBuffer Object (22.5093831999203%)
DirectSound > Overview > Object Types
[DirectX 2 Programmer's Reference] The DirectSound Object (22.5093831999203%)
DirectSound > Overview > Object Types
[DirectX October 2006 Documentation] The PIX for Windows Application (19.4365928189458%)
DirectX Software Development Kit > DirectX SDK Tools > DirectX Performance Tools > PIX > Reference
[DirectX 2 Programmer's Reference] The Autorun.inf File (13.5905271199389%)
AutoPlay > Overview