[DirectX 7 Programmer's Reference] Obtaining a Texture Surface Object (80.6110458284371%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[DirectX 3 Programmer's Reference] Obtaining an IDirectSound3DBuffer Interface Pointer (38.2210626185958%)
DirectSound > DirectSound Interface Overviews > IDirectSound3DBuffer Interface
[DirectX 3 Programmer's Reference] Obtaining an IDirectSound3DListener Interface Pointer (36.9150484676524%)
DirectSound > DirectSound Interface Overviews > IDirectSound3DListener Interface
[DirectX 5 Programmer's Reference] Obtaining the IDirectSound3DBuffer Interface (27.7450011625203%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 5 Programmer's Reference] Obtaining the IDirectSound3DListener Interface (27.3467798186468%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the DVD Interface Pointers (27.3288453895072%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a DVD Application in C++
[DirectX 7 Programmer's Reference] Obtaining the DirectSound3DBuffer Object (26.8359102534294%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 7 Programmer's Reference] Obtaining the DirectSound3DListener Object (26.4927425515661%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining Tune Requests from the Guide Store (23.0306458247635%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Video Control > Using the Video Control in Script
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the CA Manager (C++) (22.3593998410175%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Conditional Access > Conditional Access for Client Applications (C++)
[DirectX October 2006 Documentation] Obtaining the 3D Listener (22.1482511923688%)
DirectX Audio > DirectSound > Programming Guide > Sounds in 3D > DirectSound 3D Listeners
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the 3-D Listener (21.8982511923688%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Listeners
[DirectX 8.1 Visual Basic Programmer's Reference] Obtaining the 3-D Listener (21.8982511923688%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Listeners
[DirectX October 2006 Documentation] Obtaining the 3D Buffer Object (21.3650816591993%)
DirectX Audio > DirectSound > Programming Guide > Sounds in 3D > DirectSound 3D Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the 3-D Buffer Object (20.3929632957766%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Obtaining the 3-D Buffer Object (20.3929632957766%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers