[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (39.1659810777458%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (39.1659810777458%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (38.7372737556561%)
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[DirectX October 2006 Documentation] Creating Segment Objects (38.5687229437229%)
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[DirectX October 2006 Documentation] Creating Audiopaths (37.8276280607937%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (37.6295579420579%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (37.6295579420579%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (37.0290071770335%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (37.0290071770335%)
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[DirectX 7 Programmer's Reference] Creating a Depth Buffer (35.5041831906147%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a COM Object (32.5465838509317%)
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[DirectX October 2006 Documentation] Creating a COM Object (32.4161022167488%)
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[DirectX 5 Programmer's Reference] Creating Surfaces (31.6677807486631%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating an Error Logging Class (30.4882542785769%)
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[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (30.0822829131653%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (29.7961229946524%)
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[DirectX 7 Programmer's Reference] Creating Wide Surfaces (29.7961229946524%)
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[DirectX October 2006 Documentation] Creating a Device (29.4732312987891%)
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[DirectX 5 Programmer's Reference] Creating the Surfaces (29.3624267888974%)
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[DirectX 5 Programmer's Reference] Creating an Execute Buffer (28.7029360239079%)
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[DirectX October 2006 Documentation] Creating the Performance (28.6366819455055%)
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[DirectX 5 Programmer's Reference] Creating the Primary Surface (28.2539152024446%)
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[DirectX 7 Programmer's Reference] Creating the Primary Surface (28.2539152024446%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (27.8380610617453%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (26.2732365673542%)
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[DirectX 3 Programmer's Reference] Creating a DirectSound Object (26.0031347962382%)
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[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (24.0454545454545%)
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[DirectX 3 Programmer's Reference] Creating Buffers (23.3000366568915%)
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