[DirectX 5 Programmer's Reference] Converting a Bit Depth into a Flag (79.3478260869565%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 5 Programmer's Reference] Converting Bit Depths (69.0537084398977%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 5 Programmer's Reference] Converting a Flag into a Bit Depth (66.1125319693095%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX October 2006 Documentation] Converting to Direct3D 9 (28.8427871148459%)
DirectX Graphics > Direct3D 9
[DirectX 5 Programmer's Reference] Converting Color and Format (27.6588760504202%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Converting and Exporting 3-D Models to X Files (25.0736435878699%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Converting and Exporting 3-D Models to X Files (25.0736435878699%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 C/C++ Programmer's Reference] Converting Cutlists to Timelines (24.8788435828877%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Converting Texture Operations (21.8574929971989%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders
[DirectX 8.1 Visual Basic Programmer's Reference] Converting Texture Operations (21.8574929971989%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders