[DirectX 7 Programmer's Reference] Alpha Texture Blending (100%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending
[DirectX 8.1 C/C++ Programmer's Reference] Alpha Texture Blending (77.9411764705882%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Alpha Texture Blending (77.9411764705882%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX October 2006 Documentation] Alpha Texture Blending (65.4411764705882%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX October 2006 Documentation] Alpha Blending (38.2783719548425%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering
[DirectX October 2006 Documentation] Alpha Blending (36.7097445038621%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering
[DirectX October 2006 Documentation] Alpha Testing State (34.9849598930481%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX October 2006 Documentation] Alpha Blending State (32.7122326203209%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Alpha Testing State (32.5669734677088%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Alpha Testing State (32.5669734677088%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 7 Programmer's Reference] Alpha-Testing States (32.1659039489922%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Alpha Blending (31.0234699940582%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Alpha Blending (30.3268755668136%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Alpha Blending State (30.2942461949815%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Alpha Blending State (30.2942461949815%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 7 Programmer's Reference] Alpha-Blending States (28.7568130399013%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Alpha Blending (28.0253515547633%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services