[DirectX 7 Programmer's Reference] Creating Predefined State Blocks (44.189852700491%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > State Blocks
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (40.8190526619813%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (40.3295585828439%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (40.3295585828439%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX October 2006 Documentation] Creating Audiopaths (39.4832482911331%)
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[DirectX October 2006 Documentation] Creating the Performance (39.0536247232117%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (39.0500063372404%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 5 Programmer's Reference] Creating the Primary Surface (37.8253838360221%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating the Primary Surface (37.8253838360221%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (37.584219858156%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (37.584219858156%)
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DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
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DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
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[DirectX 7 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (36.7615540487881%)
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[DirectX 7 Programmer's Reference] Creating Client Memory Surfaces (36.7615540487881%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (36.3446463950383%)
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DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (36.2060147299509%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX October 2006 Documentation] Creating a Device (36.0611988460377%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
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