[DirectX 7 Programmer's Reference] Rendering From a Vertex Buffer (49.9234068627451%)
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[DirectX 2 Programmer's Reference] Rendering into a Viewport (42.8977272727273%)
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[DirectX 7 Programmer's Reference] Rendering Primitives (41.3068181818182%)
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[DirectX 5 Programmer's Reference] Rendering a Single Frame (37.6883646245059%)
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[DirectX 2 Programmer's Reference] Rendering Engine (37.674075311943%)
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[DirectX 3 Programmer's Reference] Rendering Engine (37.674075311943%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 5 Programmer's Reference] Rendering the Scene (36.9307888669302%)
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[DirectX 8.1 C/C++ Programmer's Reference] Rendering from a Vertex Buffer (36.6145833333333%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from a Vertex Buffer (36.6145833333333%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 7 Programmer's Reference] Rendering with Texture Surfaces (35.458444741533%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[DirectX October 2006 Documentation] Rendering from a Vertex Buffer (35.3298611111111%)
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[DirectX 5 Programmer's Reference] Rendering (33.1429100790514%)
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[DirectX 7 Programmer's Reference] Rendering Strided Vertices (29.5643939393939%)
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[DirectX October 2006 Documentation] Rendering Primitives (28.5104819749216%)
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[DirectX 8.1 C/C++ Programmer's Reference] Rendering Errors (27.1975131516021%)
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[DirectX 8.1 C/C++ Programmer's Reference] Rendering (25.3843582887701%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering (25.3843582887701%)
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[DirectX October 2006 Documentation] Rendering from Vertex and Index Buffers (25.3739316239316%)
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[DirectX 7 Programmer's Reference] Rendering (24.9707553475936%)
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[DirectX 8.1 C/C++ Programmer's Reference] Rendering from Vertex and Index Buffers (21.7628205128205%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from Vertex and Index Buffers (21.7628205128205%)
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[DirectX 8.1 C/C++ Programmer's Reference] Rendering a Project (20.7544191919192%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from User Memory Pointers (19.5833333333333%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering Primitives (15.9146613190731%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering