[DirectX 7 Programmer's Reference] Retrieving Vertex Buffer Descriptions (100%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Retrieving Material Properties (37.5332159890983%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (35.2830771948419%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving a Depth Buffer (34.956279809221%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 7 Programmer's Reference] Retrieving the Device Context for a Surface (34.8800566738323%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Surfaces and Device Contexts
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (34.5477830771948%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving a Depth Buffer (34.1822860011715%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 7 Programmer's Reference] Retrieving Light Properties (30.7861117419941%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 3 Programmer's Reference] Retrieving Information (28.3711435751284%)
DirectSound > DirectSound Interface Overviews > IDirectSoundBuffer Interface
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Objects from an Audiopath (26.8781901096143%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Objects from an Audiopath (26.8781901096143%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX October 2006 Documentation] Retrieving Objects from an Audiopath (26.2976947535771%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 2 Programmer's Reference] Retrieving Information (26.2974108562344%)
DirectSound > Overview > IDirectSoundBuffer Interface
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Standard Metaproperties (Visual Basic) (23.5325525559061%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store Visual Basic Programming Basics
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Standard Metaproperties (C++) (22.9306722689076%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store C++ Programming Basics
[DirectX 5 Programmer's Reference] Retrieving Newer Interfaces (22.2202116977659%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 7 Programmer's Reference] Retrieving Newer Interfaces (21.2442565383742%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX October 2006 Documentation] Retrieving Action Data (20.2086645468998%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Events (20.0752682829889%)
DirectX 8.1 (C++) > DirectShow > About DirectShow > Event Notification in DirectShow
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Action Data (17.2674880763116%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Action Mapping