[DirectX 5 Programmer's Reference] Definitions, Prototypes, and Globals (52.3663949275362%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Definitions, Prototypes, and Globals
[DirectX 5 Programmer's Reference] Definitions and Global Variables (28.0577956989247%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Making the Helworld Sample
[DirectX 3 Programmer's Reference] Definitions and Global Variables (25.1985581622678%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > About Helworld.c