[DirectX 5 Programmer's Reference] Creating the Scene (53.6684782608696%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 7 Programmer's Reference] Creating Predefined State Blocks (47.3958333333333%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > State Blocks
[DirectX 7 Programmer's Reference] Creating a Depth Buffer (46.300218456948%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (45.7567401960784%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 5 Programmer's Reference] Creating the Scene (44.2036290322581%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 5 Programmer's Reference] Creating the Direct3D Device (42.9541925465838%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (42.4660326086956%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 5 Programmer's Reference] Creating the Direct3D Object (42.0613354037267%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 3 Programmer's Reference] Creating the Scene (41.3443914956012%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (40.6804323725055%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 3 Programmer's Reference] Creating Surfaces (40.6423611111111%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 5 Programmer's Reference] Creating an Execute Buffer (39.9312045052135%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX October 2006 Documentation] Creating the Capture Object (38.9716094771242%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating a Capture Buffer (38.0827205882353%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating a Device (38.027524228082%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX October 2006 Documentation] Creating a Tool (37.5347222222222%)
DirectMusic > Advanced Topics in DirectMusic > DirectMusic Tools
[DirectX 7 Programmer's Reference] Creating Objects Subordinate to Direct3D (37.096787084399%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 3 Programmer's Reference] Creating the Setup Program (36.8990384615385%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 3 Programmer's Reference] Creating Buffers (36.7467517921147%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 7 Programmer's Reference] Creating the Performance (36.1505681818182%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 3 Programmer's Reference] Creating Sound Buffers (35.9375%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (35.6311274509804%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (35.6311274509804%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (35.0755718954248%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (35.0755718954248%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 2 Programmer's Reference] Creating Buffers (33.6284722222222%)
DirectSound > Overview > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (33.2699915824916%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Depth Buffer (32.8964194373402%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX October 2006 Documentation] Creating a Depth Buffer (32.487922705314%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Vertex Buffer (32.4479166666667%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Vertex Buffer (32.4479166666667%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (32.3190789473684%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (32.3190789473684%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (31.7277298850575%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (27.8214798850575%)
DirectSound > Overview > Memory Management