[DirectX 7 Programmer's Reference] Alpha-Testing States (56.3461538461538%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Alpha-Blending States (55.6318681318681%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Alpha Blending (55.1470588235294%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Alpha Blending (54.6052631578947%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers
[DirectX October 2006 Documentation] Alpha Testing State (53.4356725146199%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX October 2006 Documentation] Alpha Blending State (52.7777777777778%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Alpha Testing State (44.9452250535842%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Alpha Testing State (44.9452250535842%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Alpha Blending State (44.2873303167421%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Alpha Blending State (44.2873303167421%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Alpha Texture Blending (33.6196789321789%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Alpha Texture Blending (33.6196789321789%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX October 2006 Documentation] Alpha Examples (32.7230122818358%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Frame Buffer
[DirectX October 2006 Documentation] Alpha Examples (32.4175824175824%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Alpha Blending
[DirectX 8.1 C/C++ Programmer's Reference] Alpha Blending (32.3893698893699%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX October 2006 Documentation] Alpha (28.4236596736597%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectDraw > Structures > PaletteCaps > Properties
[DirectX 7 Programmer's Reference] Alpha Texture Blending (23.0104352346999%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending