[DirectX 7 Programmer's Reference] Vertex Formats (83.3333333333333%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Vertex Buffers (72.6190476190476%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 5 Programmer's Reference] Vertex Types (46.8304713189624%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX 5 Programmer's Reference] Vertex (43.2590427475338%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX 7 Programmer's Reference] Vertex Buffer Descriptions (42.8954357662798%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Formats (39.7601794340925%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Formats (39.7601794340925%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shaders (39.1898063573255%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shaders (39.1898063573255%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Data (38.0343441724516%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Data (38.0343441724516%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Declarator Macros (35.2776173583038%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3D C/C++ Reference
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Tweening (35.1001705029838%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Tweening (35.1001705029838%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX October 2006 Documentation] Vertex Data Streams (34.4281419661686%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Vertex Alpha (34.0853732797467%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Alpha Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shader Declarator Functions (33.7595907928389%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX October 2006 Documentation] Vertex Data Streams (33.0392530772797%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Vertex Alpha (32.6964843908578%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Alpha Blending
[DirectX October 2006 Documentation] Vertex Buffers (32.0570982015995%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources
[DirectX 7 Programmer's Reference] Vertex Fog (30.3599818305701%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog