[DirectX 7 Programmer's Reference] Creating Predefined State Blocks (46.1018711018711%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (42.241576984224%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (42.241576984224%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (42.1991561697444%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (42.0258545258545%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX October 2006 Documentation] Creating the Performance (41.3537972361502%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (40.3001559251559%)
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[DirectX October 2006 Documentation] Creating Audiopaths (40.2883086706616%)
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[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (39.5309251559252%)
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[DirectX 5 Programmer's Reference] Creating an Execute Buffer (39.3810715102275%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (39.3524774774775%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (39.3524774774775%)
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[DirectX 5 Programmer's Reference] Creating Wide Surfaces (39.0617265617266%)
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[DirectX 7 Programmer's Reference] Creating Client Memory Surfaces (39.0617265617266%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating Wide Surfaces (39.0617265617266%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (38.649948024948%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (38.649948024948%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (38.6448189079768%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (38.6448189079768%)
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[DirectX October 2006 Documentation] Creating a Device (38.5051321410348%)
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[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (38.3860508860509%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating the Primary Surface (38.3860508860509%)
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[DirectX 7 Programmer's Reference] Creating the Primary Surface (38.3860508860509%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (37.5793303424882%)
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[DirectX 5 Programmer's Reference] Creating Objects and Interfaces (37.4883616523255%)
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[DirectX 3 Programmer's Reference] Creating Sound Buffers (36.8282224532224%)
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[DirectX October 2006 Documentation] Creating a Capture Buffer (36.420753332518%)
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[DirectX October 2006 Documentation] Creating a DirectInput Device (36.3592240430476%)
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[DirectX 3 Programmer's Reference] Creating the Scene (31.0419092677157%)
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