[DirectX 7 Programmer's Reference] Using Devices (70.2898550724638%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Depth Buffers (65.6884057971014%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Vertex Buffers (64.6014492753623%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Lit Vertices (62.1739130434783%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Troubleshooting
[DirectX 5 Programmer's Reference] Using Execute Buffers (59.7719522591645%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 7 Programmer's Reference] Using Direct3DX to Access Direct3D and DirectDraw (53.0096435488641%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX and Direct3D
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (39.7182575695075%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using DirectMusic (39.0579710144928%)
DirectMusic
[DirectX 5 Programmer's Reference] Using DirectPlay (37.7195225916453%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (37.2918442739415%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (37.1445317257338%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (37.015647773836%)
DirectSetup > DirectSetup Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (36.9536800227337%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Core API (36.7050298380222%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX 8.1 Documentation (36.6690009337068%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (36.5409207161125%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (35.8773153530187%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Wrapper Filter (35.874949522143%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DMOs in a DirectShow Application
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Lobby API (35.8716965046888%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Voice API (35.8716965046888%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Hardware Mixing (34.9616368286445%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (34.5630861040068%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (34.3932935493038%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX October 2006 Documentation] Using DirectMusic Messages (34.3790849673203%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Core Visual Basic API (33.9314990210131%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using an Input Method Editor in a Game (33.7719298245614%)
DirectX SDK Technical Articles
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (33.7416133562178%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using DirectMusic Ports (33.2679738562091%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 3 Programmer's Reference] Using System Messages (32.4666098323387%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (30.8034188034188%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Macro Definitions (30.0701754385965%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using a Custom Mixer (29.5630861040068%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (29.4160272804774%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (28.0846831486218%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (27.104290991759%)
DirectPlay > Overview