[DirectX 7 Programmer's Reference] Vertex Buffers (83.3333333333333%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Vertex Formats (72.6190476190476%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 5 Programmer's Reference] Vertex Types (48.6161856046767%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX 7 Programmer's Reference] Vertex Buffer Descriptions (46.7415896124336%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 5 Programmer's Reference] Vertex (43.2590427475338%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX October 2006 Documentation] Vertex Buffers (42.7713839158852%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shaders (42.7612349287541%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shaders (42.7612349287541%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Buffers (35.8340437624325%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Buffers (35.8340437624325%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Assembly (35.5644036270635%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Effect File Reference
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Tweening (35.1001705029838%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Tweening (35.1001705029838%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX October 2006 Documentation] Vertex Shaders (34.9500669833151%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Declarator Macros (34.4711657454005%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3D C/C++ Reference
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Data (34.462915601023%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX October 2006 Documentation] Vertex Data Streams (33.1123524924844%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shader Reference (33.0833169388157%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference
[DirectX October 2006 Documentation] Vertex Alpha (32.2996589940324%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Alpha Blending
[DirectX October 2006 Documentation] Vertex Data Streams (31.7234636035955%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX 7 Programmer's Reference] Vertex Fog (26.7885532591415%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog