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Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from User Memory Pointers (76.4285714285714%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from User Memory Pointers (76.4285714285714%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from Vertex and Index Buffers (74.5421245421245%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from Vertex and Index Buffers (74.5421245421245%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (57.9761904761905%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from Vertex and Index Buffers (56.0897435897436%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (53.489010989011%)
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DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Rendering Primitives (33.1472204266322%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering Primitives (33.1472204266322%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from a Vertex Buffer (28.3333333333333%)
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[DirectX 5 Programmer's Reference] Rendering (27.3766722408027%)
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[DirectX 7 Programmer's Reference] Rendering From a Vertex Buffer (24.3312324929972%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Rendering (24.0031108597285%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D