[DirectX 5 Programmer's Reference] Locking the Execute Buffer (67.4552429667519%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX October 2006 Documentation] Locking Resources (34.9635742891321%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Resources
[DirectX 8.1 C/C++ Programmer's Reference] Locking Resources (33.9251373626374%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices > Direct3D Resources
[DirectX 8.1 Visual Basic Programmer's Reference] Locking Resources (33.9251373626374%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices > Direct3D Resources
[DirectX October 2006 Documentation] Locking Resources (21.1371471665589%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources