[DirectX 7 Programmer's Reference] Texture Format Selection Rules (96.4130434782609%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Overviews > Textures
[DirectX 7 Programmer's Reference] Texture Surface Objects (54.8252344416027%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Compression (54.8252344416027%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Filtering (53.9919011082694%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Coordinates (53.9919011082694%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Wrapping (53.1585677749361%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (51.4919011082694%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Format Selection Rules (48.4740457351535%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinates (43.7525879917184%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering (43.7525879917184%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinates (43.7525879917184%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering (43.7525879917184%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping (42.9192546583851%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Resources (42.9192546583851%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending (42.9192546583851%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping (42.9192546583851%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending (42.9192546583851%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Resources (42.9192546583851%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 2 Programmer's Reference] Texture Maps (42.463768115942%)
DirectDraw > Overview > Support for 3D Surfaces
[DirectX October 2006 Documentation] Texture Wrapping State (35.7357859531773%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX 3 Programmer's Reference] Texture Map Formats (34.9911987326175%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX October 2006 Documentation] Texture Coordinate Transformations (34.410349005064%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX 5 Programmer's Reference] Texture Filtering (34.3073790684868%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 5 Programmer's Reference] Texture Transparency (33.4740457351535%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Maps (32.9900839054157%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 2 Programmer's Reference] Texture Size (32.7520247229326%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Size (32.7520247229326%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX October 2006 Documentation] Texture Blending Operations and Arguments (32.2368574948537%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX October 2006 Documentation] Texture Dirty Regions (31.7668371696505%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Coordinate Formats (31.4598196257908%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX 3 Programmer's Reference] Texture Filtering (23.0615942028986%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Transparency (22.2282608695652%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface