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Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > DirectX File Format > Binary Format
[DirectX 5 Programmer's Reference] Data (84.5760869565217%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix C: Binary Format
[DirectX 8.1 Visual Basic Programmer's Reference] Data (62.5562218890555%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > X File Visual Basic Reference > X File Format Reference > Binary Format
[DirectX 8.1 C/C++ Programmer's Reference] Data (61.9565217391304%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > X File C/C++ Reference > X File Format Reference > Binary Format
[DirectX October 2006 Documentation] Data (48.8550724637681%)
DirectX Graphics > Direct3D 9 > Reference > X File Reference (Legacy) > X File Format Reference > Binary Encoding
[DirectX 8.1 C/C++ Programmer's Reference] Data (47.0881006864989%)
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[DirectX October 2006 Documentation] Data (37.5209030100334%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > EffectDefault > Properties
[DirectX October 2006 Documentation] Data (37.4448160535117%)
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[DirectX October 2006 Documentation] Data (35.0209030100334%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Diagnostics > Structures > PropertyData > Properties
[DirectX October 2006 Documentation] Data (35.0209030100334%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectDraw > Structures > LockedData > Properties
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[DirectX 8.1 Visual Basic Programmer's Reference] Data Values (21.0577827969132%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay URLs
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